8 #ifndef SkMultiPictureDraw_DEFINED
9 #define SkMultiPictureDraw_DEFINED
11 #include "../private/SkTDArray.h"
51 void draw(
bool flush =
false);
68 static void Reset(SkTDArray<DrawData>&);
71 SkTDArray<DrawData> fThreadSafeDrawData;
72 SkTDArray<DrawData> fGPUDrawData;
A Canvas encapsulates all of the state about drawing into a device (bitmap).
Definition: SkCanvas.h:59
The MultiPictureDraw object accepts several picture/canvas pairs and then attempts to optimally draw ...
Definition: SkMultiPictureDraw.h:24
The SkMatrix class holds a 3x3 matrix for transforming coordinates.
Definition: SkMatrix.h:28
The SkPaint class holds the style and color information about how to draw geometries, text and bitmaps.
Definition: SkPaint.h:45
An SkPicture records drawing commands made to a canvas to be played back at a later time...
Definition: SkPicture.h:38
Definition: SkMultiPictureDraw.h:59