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| GrShaderCaps (const GrContextOptions &) |
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SkString | dump () const |
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bool | shaderDerivativeSupport () const |
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bool | geometryShaderSupport () const |
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bool | pathRenderingSupport () const |
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bool | dstReadInShaderSupport () const |
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bool | dualSourceBlendingSupport () const |
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bool | integerSupport () const |
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bool | texelBufferSupport () const |
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int | imageLoadStoreSupport () const |
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const PrecisionInfo & | getFloatShaderPrecisionInfo (GrShaderType shaderType, GrSLPrecision precision) const |
| Get the precision info for a variable of type kFloat_GrSLType, kVec2f_GrSLType, etc in a given shader type. More...
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bool | floatPrecisionVaries () const |
| Is there any difference between the float shader variable precision types? If this is true then unless the shader type is not supported, any call to getFloatShaderPrecisionInfo() would report the same info for all precisions in all shader types.
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bool | fbFetchSupport () const |
| Some helper functions for encapsulating various extensions to read FB Buffer on openglES. More...
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bool | fbFetchNeedsCustomOutput () const |
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bool | bindlessTextureSupport () const |
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const char * | versionDeclString () const |
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const char * | fbFetchColorName () const |
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const char * | fbFetchExtensionString () const |
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bool | dropsTileOnZeroDivide () const |
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bool | flatInterpolationSupport () const |
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bool | noperspectiveInterpolationSupport () const |
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bool | multisampleInterpolationSupport () const |
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bool | sampleVariablesSupport () const |
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bool | sampleMaskOverrideCoverageSupport () const |
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bool | externalTextureSupport () const |
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bool | texelFetchSupport () const |
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bool | vertexIDSupport () const |
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AdvBlendEqInteraction | advBlendEqInteraction () const |
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bool | mustEnableAdvBlendEqs () const |
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bool | mustEnableSpecificAdvBlendEqs () const |
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bool | mustDeclareFragmentShaderOutput () const |
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bool | usesPrecisionModifiers () const |
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bool | canUseAnyFunctionInShader () const |
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bool | canUseMinAndAbsTogether () const |
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bool | mustForceNegatedAtanParamToFloat () const |
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bool | atan2ImplementedAsAtanYOverX () const |
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bool | requiresLocalOutputColorForFBFetch () const |
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bool | mustImplementGSInvocationsWithLoop () const |
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bool | mustObfuscateUniformColor () const |
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const char * | shaderDerivativeExtensionString () const |
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const char * | fragCoordConventionsExtensionString () const |
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const char * | secondaryOutputExtensionString () const |
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const char * | externalTextureExtensionString () const |
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const char * | texelBufferExtensionString () const |
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const char * | noperspectiveInterpolationExtensionString () const |
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const char * | multisampleInterpolationExtensionString () const |
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const char * | sampleVariablesExtensionString () const |
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const char * | imageLoadStoreExtensionString () const |
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int | maxVertexSamplers () const |
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int | maxGeometrySamplers () const |
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int | maxFragmentSamplers () const |
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int | maxCombinedSamplers () const |
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int | maxVertexImageStorages () const |
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int | maxGeometryImageStorages () const |
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int | maxFragmentImageStorages () const |
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int | maxCombinedImageStorages () const |
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const GrSwizzle & | configTextureSwizzle (GrPixelConfig config) const |
| Given a texture's config, this determines what swizzle must be appended to accesses to the texture in generated shader code. More...
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const GrSwizzle & | configOutputSwizzle (GrPixelConfig config) const |
| Swizzle that should occur on the fragment shader outputs for a given config. More...
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GrSLPrecision | samplerPrecision (GrPixelConfig config, GrShaderFlags visibility) const |
| Precision qualifier that should be used with a sampler, given its config and visibility. More...
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GrGLSLGeneration | generation () const |
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| SkRefCntBase () |
| Default construct, initializing the reference count to 1.
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virtual | ~SkRefCntBase () |
| Destruct, asserting that the reference count is 1.
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int32_t | getRefCnt () const |
| Return the reference count. More...
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void | validate () const |
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bool | unique () const |
| May return true if the caller is the only owner. More...
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void | ref () const |
| Increment the reference count. More...
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void | unref () const |
| Decrement the reference count. More...
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GrGLSLGeneration | fGLSLGeneration |
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bool | fShaderDerivativeSupport: 1 |
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bool | fGeometryShaderSupport: 1 |
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bool | fPathRenderingSupport: 1 |
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bool | fDstReadInShaderSupport: 1 |
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bool | fDualSourceBlendingSupport: 1 |
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bool | fIntegerSupport: 1 |
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bool | fTexelBufferSupport: 1 |
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bool | fImageLoadStoreSupport: 1 |
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bool | fShaderPrecisionVaries: 1 |
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bool | fDropsTileOnZeroDivide: 1 |
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bool | fFBFetchSupport: 1 |
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bool | fFBFetchNeedsCustomOutput: 1 |
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bool | fBindlessTextureSupport: 1 |
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bool | fUsesPrecisionModifiers: 1 |
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bool | fCanUseAnyFunctionInShader: 1 |
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bool | fFlatInterpolationSupport: 1 |
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bool | fNoPerspectiveInterpolationSupport: 1 |
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bool | fMultisampleInterpolationSupport: 1 |
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bool | fSampleVariablesSupport: 1 |
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bool | fSampleMaskOverrideCoverageSupport: 1 |
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bool | fExternalTextureSupport: 1 |
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bool | fTexelFetchSupport: 1 |
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bool | fVertexIDSupport: 1 |
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bool | fCanUseMinAndAbsTogether: 1 |
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bool | fMustForceNegatedAtanParamToFloat: 1 |
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bool | fAtan2ImplementedAsAtanYOverX: 1 |
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bool | fRequiresLocalOutputColorForFBFetch: 1 |
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bool | fMustImplementGSInvocationsWithLoop: 1 |
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bool | fMustObfuscateUniformColor: 1 |
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PrecisionInfo | fFloatPrecisions [kGrShaderTypeCount][kGrSLPrecisionCount] |
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const char * | fVersionDeclString |
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const char * | fShaderDerivativeExtensionString |
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const char * | fFragCoordConventionsExtensionString |
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const char * | fSecondaryOutputExtensionString |
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const char * | fExternalTextureExtensionString |
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const char * | fTexelBufferExtensionString |
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const char * | fNoPerspectiveInterpolationExtensionString |
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const char * | fMultisampleInterpolationExtensionString |
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const char * | fSampleVariablesExtensionString |
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const char * | fImageLoadStoreExtensionString |
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const char * | fFBFetchColorName |
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const char * | fFBFetchExtensionString |
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int | fMaxVertexSamplers |
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int | fMaxGeometrySamplers |
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int | fMaxFragmentSamplers |
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int | fMaxCombinedSamplers |
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int | fMaxVertexImageStorages |
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int | fMaxGeometryImageStorages |
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int | fMaxFragmentImageStorages |
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int | fMaxCombinedImageStorages |
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AdvBlendEqInteraction | fAdvBlendEqInteraction |
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GrSwizzle | fConfigTextureSwizzle [kGrPixelConfigCnt] |
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GrSwizzle | fConfigOutputSwizzle [kGrPixelConfigCnt] |
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uint8_t | fSamplerPrecisions [(1<< kGrShaderTypeCount)][kGrPixelConfigCnt] |
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