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GrBackendTextureDesc Struct Reference

Public Attributes

GrBackendTextureFlags fFlags
GrSurfaceOrigin fOrigin
int fWidth
int fHeight
GrPixelConfig fConfig
int fSampleCnt
 If the render target flag is set and sample count is greater than 0 then Gr will create an MSAA buffer that resolves to the texture.
GrBackendObject fTextureHandle
 Handle to the 3D API object. More...

Member Data Documentation

GrBackendObject GrBackendTextureDesc::fTextureHandle

Handle to the 3D API object.

OpenGL: Texture ID. Vulkan: GrVkImageInfo*

The documentation for this struct was generated from the following file: