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SkColorFilter Class Referenceabstract

ColorFilters are optional objects in the drawing pipeline. More...

#include <SkColorFilter.h>

Inheritance diagram for SkColorFilter:
SkFlattenable SkRefCnt SkRefCntBase SkColorMatrixFilter SkLumaColorFilter

Public Types

enum  Flags { kAlphaUnchanged_Flag = 1 << 0 }
 
- Public Types inherited from SkFlattenable
enum  Type {
  kSkColorFilter_Type, kSkDrawable_Type, kSkDrawLooper_Type, kSkImageFilter_Type,
  kSkMaskFilter_Type, kSkPathEffect_Type, kSkPixelRef_Type, kSkRasterizer_Type,
  kSkShaderBase_Type, kSkUnused_Type, kSkUnused_Xfermode_Type, kSkNormalSource_Type
}
 
typedef sk_sp< SkFlattenable >(* Factory )(SkReadBuffer &)
 

Public Member Functions

virtual bool asColorMode (SkColor *color, SkBlendMode *bmode) const
 If the filter can be represented by a source color plus Mode, this returns true, and sets (if not NULL) the color and mode appropriately. More...
 
virtual bool asColorMatrix (SkScalar matrix[20]) const
 If the filter can be represented by a 5x4 matrix, this returns true, and sets the matrix appropriately. More...
 
virtual bool asComponentTable (SkBitmap *table) const
 If the filter can be represented by per-component table, return true, and if table is not null, copy the bitmap containing the table into it. More...
 
virtual void filterSpan (const SkPMColor src[], int count, SkPMColor result[]) const =0
 Called with a scanline of colors, as if there was a shader installed. More...
 
void appendStages (SkRasterPipeline *, SkColorSpace *, SkArenaAlloc *, bool shaderIsOpaque) const
 
virtual uint32_t getFlags () const
 Returns the flags for this filter. More...
 
virtual sk_sp< SkColorFiltermakeComposed (sk_sp< SkColorFilter >) const
 If this subclass can optimally createa composition with the inner filter, return it as a new filter (which the caller must unref() when it is done). More...
 
SkColor filterColor (SkColor) const
 Apply this colorfilter to the specified SkColor. More...
 
SkColor4f filterColor4f (const SkColor4f &) const
 Filters a single color.
 
virtual sk_sp
< GrFragmentProcessor > 
asFragmentProcessor (GrContext *, SkColorSpace *dstColorSpace) const
 A subclass may implement this factory function to work with the GPU backend. More...
 
bool affectsTransparentBlack () const
 
- Public Member Functions inherited from SkFlattenable
virtual Factory getFactory () const =0
 Implement this to return a factory function pointer that can be called to recreate your class given a buffer (previously written to by your override of flatten().
 
virtual const char * getTypeName () const
 Returns the name of the object's class. More...
 
virtual void flatten (SkWriteBuffer &) const
 Override this if your subclass needs to record data that it will need to recreate itself from its CreateProc (returned by getFactory()).
 
- Public Member Functions inherited from SkRefCntBase
 SkRefCntBase ()
 Default construct, initializing the reference count to 1.
 
virtual ~SkRefCntBase ()
 Destruct, asserting that the reference count is 1.
 
int32_t getRefCnt () const
 Return the reference count. More...
 
void validate () const
 
bool unique () const
 May return true if the caller is the only owner. More...
 
void ref () const
 Increment the reference count. More...
 
void unref () const
 Decrement the reference count. More...
 

Static Public Member Functions

static sk_sp< SkColorFilterMakeModeFilter (SkColor c, SkBlendMode mode)
 Create a colorfilter that uses the specified color and mode. More...
 
static sk_sp< SkColorFilterMakeComposeFilter (sk_sp< SkColorFilter > outer, sk_sp< SkColorFilter > inner)
 Construct a colorfilter whose effect is to first apply the inner filter and then apply the outer filter to the result of the inner's. More...
 
static sk_sp< SkColorFilterMakeMatrixFilterRowMajor255 (const SkScalar array[20])
 Construct a color filter that transforms a color by a 4x5 matrix. More...
 
- Static Public Member Functions inherited from SkFlattenable
static Factory NameToFactory (const char name[])
 
static const char * FactoryToName (Factory)
 
static bool NameToType (const char name[], Type *type)
 
static void Register (const char name[], Factory, Type)
 

Protected Member Functions

sk_sp< SkColorFiltermakeColorSpace (SkColorSpaceXformer *xformer) const
 
virtual sk_sp< SkColorFilteronMakeColorSpace (SkColorSpaceXformer *) const
 
- Protected Member Functions inherited from SkRefCntBase
void internal_dispose_restore_refcnt_to_1 () const
 Allow subclasses to call this if they've overridden internal_dispose so they can reset fRefCnt before the destructor is called or if they choose not to call the destructor (e.g. More...
 

Private Types

typedef SkFlattenable INHERITED
 

Private Member Functions

virtual int privateComposedFilterCount () const
 
virtual void onAppendStages (SkRasterPipeline *, SkColorSpace *, SkArenaAlloc *, bool shaderIsOpaque) const =0
 

Friends

class SkColorSpaceXformer
 
class SkComposeColorFilter
 

Detailed Description

ColorFilters are optional objects in the drawing pipeline.

When present in a paint, they are called with the "src" colors, and return new colors, which are then passed onto the next stage (either ImageFilter or Xfermode).

All subclasses are required to be reentrant-safe : it must be legal to share the same instance between several threads.

Member Enumeration Documentation

Enumerator
kAlphaUnchanged_Flag 

If set the filter methods will not change the alpha channel of the colors.

Member Function Documentation

virtual bool SkColorFilter::asColorMatrix ( SkScalar  matrix[20]) const
virtual

If the filter can be represented by a 5x4 matrix, this returns true, and sets the matrix appropriately.

If not, this returns false and ignores the parameter.

virtual bool SkColorFilter::asColorMode ( SkColor color,
SkBlendMode *  bmode 
) const
virtual

If the filter can be represented by a source color plus Mode, this returns true, and sets (if not NULL) the color and mode appropriately.

If not, this returns false and ignores the parameters.

virtual bool SkColorFilter::asComponentTable ( SkBitmap table) const
virtual

If the filter can be represented by per-component table, return true, and if table is not null, copy the bitmap containing the table into it.

The table bitmap will be in SkBitmap::kA8_Config. Each row corresponding to each component in ARGB order. e.g. row[0] == alpha, row[1] == red, etc. To transform a color, you (logically) perform the following:

a' = *table.getAddr8(a, 0);
r' = *table.getAddr8(r, 1);
g' = *table.getAddr8(g, 2);
b' = *table.getAddr8(b, 3);

The original component value is the horizontal index for a given row, and the stored value at that index is the new value for that component.

virtual sk_sp<GrFragmentProcessor> SkColorFilter::asFragmentProcessor ( GrContext ,
SkColorSpace dstColorSpace 
) const
virtual

A subclass may implement this factory function to work with the GPU backend.

It returns a GrFragmentProcessor that implemets the color filter in GPU shader code.

The fragment processor receives a premultiplied input color and produces a premultiplied output color.

A null return indicates that the color filter isn't implemented for the GPU backend.

SkColor SkColorFilter::filterColor ( SkColor  ) const

Apply this colorfilter to the specified SkColor.

This routine handles converting to SkPMColor, calling the filter, and then converting back to SkColor. This method is not virtual, but will call filterSpan() which is virtual.

virtual void SkColorFilter::filterSpan ( const SkPMColor  src[],
int  count,
SkPMColor  result[] 
) const
pure virtual

Called with a scanline of colors, as if there was a shader installed.

The implementation writes out its filtered version into result[]. Note: shader and result may be the same buffer.

Parameters
srcarray of colors, possibly generated by a shader
countthe number of entries in the src[] and result[] arrays
resultwritten by the filter

Implemented in SkLumaColorFilter.

virtual uint32_t SkColorFilter::getFlags ( ) const
inlinevirtual

Returns the flags for this filter.

Override in subclasses to return custom flags.

virtual sk_sp<SkColorFilter> SkColorFilter::makeComposed ( sk_sp< SkColorFilter ) const
inlinevirtual

If this subclass can optimally createa composition with the inner filter, return it as a new filter (which the caller must unref() when it is done).

If no such optimization is known, return NULL.

e.g. result(color) == this_filter(inner(color))

static sk_sp<SkColorFilter> SkColorFilter::MakeComposeFilter ( sk_sp< SkColorFilter outer,
sk_sp< SkColorFilter inner 
)
static

Construct a colorfilter whose effect is to first apply the inner filter and then apply the outer filter to the result of the inner's.

The reference counts for outer and inner are incremented.

Due to internal limits, it is possible that this will return NULL, so the caller must always check.

static sk_sp<SkColorFilter> SkColorFilter::MakeMatrixFilterRowMajor255 ( const SkScalar  array[20])
static

Construct a color filter that transforms a color by a 4x5 matrix.

The matrix is in row- major order and the translation column is specified in unnormalized, 0...255, space.

static sk_sp<SkColorFilter> SkColorFilter::MakeModeFilter ( SkColor  c,
SkBlendMode  mode 
)
static

Create a colorfilter that uses the specified color and mode.

If the Mode is DST, this function will return NULL (since that mode will have no effect on the result).

Parameters
cThe source color used with the specified mode
modeThe blend that is applied to each color in the colorfilter's filterSpan[16,32] methods
Returns
colorfilter object that applies the src color and mode, or NULL if the mode will have no effect.

The documentation for this class was generated from the following file: