Skia
2DGraphicsLibrary
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Provides custom fragment shader code. More...
#include <GrFragmentProcessor.h>
Classes | |
class | FPItemIter |
Iterates over all the Ts owned by a GrFragmentProcessor and its children or over all the Ts owned by the forest of GrFragmentProcessors in a GrPipeline. More... | |
class | Iter |
Pre-order traversal of a FP hierarchy, or of the forest of FPs in a GrPipeline. More... | |
Public Types | |
using | CoordTransformIter = FPItemIter< GrCoordTransform, GrFragmentProcessor,&GrFragmentProcessor::numCoordTransforms,&GrFragmentProcessor::coordTransform > |
using | TextureAccessIter = FPItemIter< TextureSampler, GrProcessor,&GrProcessor::numTextureSamplers,&GrProcessor::textureSampler > |
Public Types inherited from GrProcessor | |
enum | RequiredFeatures { kNone_RequiredFeatures = 0, kSampleLocations_RequiredFeature = 1 << 0 } |
Platform specific built-in features that a processor can request for the fragment shader. | |
Public Member Functions | |
GrGLSLFragmentProcessor * | createGLSLInstance () const |
void | getGLSLProcessorKey (const GrShaderCaps &caps, GrProcessorKeyBuilder *b) const |
int | numCoordTransforms () const |
const GrCoordTransform & | coordTransform (int index) const |
Returns the coordinate transformation at index. More... | |
const SkTArray< const GrCoordTransform *, true > & | coordTransforms () const |
int | numChildProcessors () const |
const GrFragmentProcessor & | childProcessor (int index) const |
bool | usesLocalCoords () const |
Do any of the coordtransforms for this processor require local coords? | |
bool | usesDistanceVectorField () const |
Does this FP need a vector to the nearest edge? | |
bool | compatibleWithCoverageAsAlpha () const |
A GrDrawOp may premultiply its antialiasing coverage into its GrGeometryProcessor's color output under the following scenario: More... | |
bool | preservesOpaqueInput () const |
If this is true then all opaque input colors to the processor produce opaque output colors. | |
bool | hasConstantOutputForConstantInput (GrColor4f inputColor, GrColor4f *outputColor) const |
Tests whether given a constant input color the processor produces a constant output color (for all fragments). More... | |
bool | hasConstantOutputForConstantInput () const |
bool | isEqual (const GrFragmentProcessor &that) const |
Returns true if this and other processor conservatively draw identically. More... | |
Public Member Functions inherited from GrProcessor | |
virtual const char * | name () const =0 |
Human-meaningful string to identify this prcoessor; may be embedded in generated shader code. More... | |
virtual SkString | dumpInfo () const |
Human-readable dump of all information. | |
int | numTextureSamplers () const |
const TextureSampler & | textureSampler (int index) const |
Returns the access pattern for the texture at index. More... | |
int | numBuffers () const |
const BufferAccess & | bufferAccess (int index) const |
Returns the access pattern for the buffer at index. More... | |
int | numImageStorages () const |
const ImageStorageAccess & | imageStorageAccess (int index) const |
Returns the access object for the image at index. More... | |
GR_DECL_BITFIELD_OPS_FRIENDS (RequiredFeatures) | |
RequiredFeatures | requiredFeatures () const |
void * | operator new (size_t size) |
void | operator delete (void *target) |
void * | operator new (size_t size, void *placement) |
void | operator delete (void *target, void *placement) |
template<typename T > | |
const T & | cast () const |
Helper for down-casting to a GrProcessor subclass. | |
uint32_t | classID () const |
Public Member Functions inherited from GrProgramElement< GrProcessor > | |
void | ref () const |
void | unref () const |
void | validate () const |
Static Public Member Functions | |
static sk_sp< GrFragmentProcessor > | MulOutputByInputAlpha (sk_sp< GrFragmentProcessor >) |
In many instances (e.g. More... | |
static sk_sp< GrFragmentProcessor > | MakeInputPremulAndMulByOutput (sk_sp< GrFragmentProcessor >) |
This assumes that the input color to the returned processor will be unpremul and that the passed processor (which becomes the returned processor's child) produces a premul output. More... | |
static sk_sp< GrFragmentProcessor > | OverrideInput (sk_sp< GrFragmentProcessor >, GrColor4f) |
Returns a parent fragment processor that adopts the passed fragment processor as a child. More... | |
static sk_sp< GrFragmentProcessor > | PremulInput (sk_sp< GrFragmentProcessor >) |
Returns a fragment processor that premuls the input before calling the passed in fragment processor. | |
static sk_sp< GrFragmentProcessor > | PremulOutput (sk_sp< GrFragmentProcessor >) |
Returns a fragment processor that calls the passed in fragment processor, and then premuls the output. | |
static sk_sp< GrFragmentProcessor > | UnpremulOutput (sk_sp< GrFragmentProcessor >) |
Returns a fragment processor that calls the passed in fragment processor, and then unpremuls the output. | |
static sk_sp< GrFragmentProcessor > | SwizzleOutput (sk_sp< GrFragmentProcessor >, const GrSwizzle &) |
Returns a fragment processor that calls the passed in fragment processor, and then swizzles the output. | |
static sk_sp< GrFragmentProcessor > | RunInSeries (sk_sp< GrFragmentProcessor > *, int cnt) |
Returns a fragment processor that runs the passed in array of fragment processors in a series. More... | |
Protected Member Functions | |
GrFragmentProcessor (OptimizationFlags optimizationFlags) | |
OptimizationFlags | optimizationFlags () const |
void | addCoordTransform (const GrCoordTransform *) |
Fragment Processor subclasses call this from their constructor to register coordinate transformations. More... | |
int | registerChildProcessor (sk_sp< GrFragmentProcessor > child) |
FragmentProcessor subclasses call this from their constructor to register any child FragmentProcessors they have. More... | |
void | setWillUseDistanceVectorField () |
Sub-classes should call this in their constructors if they need access to a distance vector field to the nearest edge. | |
Protected Member Functions inherited from GrProcessor | |
void | addTextureSampler (const TextureSampler *) |
Subclasses call these from their constructor to register sampler/image sources. More... | |
void | addBufferAccess (const BufferAccess *) |
void | addImageStorageAccess (const ImageStorageAccess *) |
bool | hasSameSamplersAndAccesses (const GrProcessor &) const |
void | setWillUseSampleLocations () |
If the prcoessor will generate code that uses platform specific built-in features, then it must call these methods from its constructor. More... | |
void | combineRequiredFeatures (const GrProcessor &other) |
template<typename PROC_SUBCLASS > | |
void | initClassID () |
Protected Member Functions inherited from GrProgramElement< GrProcessor > | |
void | addPendingExecution () const |
void | completedExecution () const |
Static Protected Member Functions | |
static GrColor4f | ConstantOutputForConstantInput (const GrFragmentProcessor &fp, GrColor4f input) |
This allows one subclass to access another subclass's implementation of constantOutputForConstantInput. More... | |
Private Types | |
enum | PrivateFlags { kFirstPrivateFlag = kAll_OptimizationFlags + 1, kUsesLocalCoords_Flag = kFirstPrivateFlag, kUsesDistanceVectorField_Flag = kFirstPrivateFlag << 1 } |
typedef GrProcessor | INHERITED |
Private Member Functions | |
void | notifyRefCntIsZero () const final |
This will be called when the ref cnt is zero. More... | |
virtual GrColor4f | constantOutputForConstantInput (GrColor4f) const |
virtual GrGLSLFragmentProcessor * | onCreateGLSLInstance () const =0 |
Returns a new instance of the appropriate GL implementation class for the given GrFragmentProcessor; caller is responsible for deleting the object. More... | |
virtual void | onGetGLSLProcessorKey (const GrShaderCaps &, GrProcessorKeyBuilder *) const =0 |
Implemented using GLFragmentProcessor::GenKey as described in this class's comment. More... | |
virtual bool | onIsEqual (const GrFragmentProcessor &) const =0 |
Subclass implements this to support isEqual(). More... | |
bool | hasSameTransforms (const GrFragmentProcessor &) const |
Private Attributes | |
uint32_t | fFlags = 0 |
SkSTArray< 4, const GrCoordTransform *, true > | fCoordTransforms |
SkSTArray < 1, GrFragmentProcessor *, true > | fChildProcessors |
This is not SkSTArray<1, sk_sp<GrFragmentProcessor>> because this class holds strong references until notifyRefCntIsZero and then it holds pending executions. | |
Provides custom fragment shader code.
Fragment processors receive an input color (vec4f) and produce an output color. They may reference textures and uniforms. They may use GrCoordTransforms to receive a transformation of the local coordinates that map from local space to the fragment being processed.
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protected |
Fragment Processor subclasses call this from their constructor to register coordinate transformations.
Coord transforms provide a mechanism for a processor to receive coordinates in their FS code. The matrix expresses a transformation from local space. For a given fragment the matrix will be applied to the local coordinate that maps to the fragment.
When the transformation has perspective, the transformed coordinates will have 3 components. Otherwise they'll have 2.
This must only be called from the constructor because GrProcessors are immutable. The processor subclass manages the lifetime of the transformations (this function only stores a pointer). The GrCoordTransform is typically a member field of the GrProcessor subclass.
A processor subclass that has multiple methods of construction should always add its coord transforms in a consistent order. The non-virtual implementation of isEqual() automatically compares transforms and will assume they line up across the two processor instances.
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inline |
A GrDrawOp may premultiply its antialiasing coverage into its GrGeometryProcessor's color output under the following scenario:
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inlinestaticprotected |
This allows one subclass to access another subclass's implementation of constantOutputForConstantInput.
It must only be called when hasConstantOutputForConstantInput() is known to be true.
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inline |
Returns the coordinate transformation at index.
index must be valid according to numTransforms().
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inline |
Tests whether given a constant input color the processor produces a constant output color (for all fragments).
If true outputColor will contain the constant color produces for inputColor.
bool GrFragmentProcessor::isEqual | ( | const GrFragmentProcessor & | that | ) | const |
Returns true if this and other processor conservatively draw identically.
It can only return true when the two processor are of the same subclass (i.e. they return the same object from from getFactory()).
A return value of true from isEqual() should not be used to test whether the processor would generate the same shader code. To test for identical code generation use getGLSLProcessorKey
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static |
This assumes that the input color to the returned processor will be unpremul and that the passed processor (which becomes the returned processor's child) produces a premul output.
The result of the returned processor is a premul of its input color modulated by the child processor's premul output.
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static |
In many instances (e.g.
SkShader::asFragmentProcessor() implementations) it is desirable to only consider the input color's alpha. However, there is a competing desire to have reusable GrFragmentProcessor subclasses that can be used in other scenarios where the entire input color is considered. This function exists to filter the input color and pass it to a FP. It does so by returning a parent FP that multiplies the passed in FPs output by the parent's input alpha. The passed in FP will not receive an input color.
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finalprivatevirtual |
This will be called when the ref cnt is zero.
The object may or may not have pending executions.
Implements GrProgramElement< GrProcessor >.
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privatepure virtual |
Returns a new instance of the appropriate GL implementation class for the given GrFragmentProcessor; caller is responsible for deleting the object.
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privatepure virtual |
Implemented using GLFragmentProcessor::GenKey as described in this class's comment.
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privatepure virtual |
Subclass implements this to support isEqual().
It will only be called if it is known that the two processors are of the same subclass (i.e. they return the same object from getFactory()). The processor subclass should not compare its coord transforms as that will be performed automatically in the non-virtual isEqual().
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static |
Returns a parent fragment processor that adopts the passed fragment processor as a child.
The parent will ignore its input color and instead feed the passed in color as input to the child.
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protected |
FragmentProcessor subclasses call this from their constructor to register any child FragmentProcessors they have.
This must be called AFTER all texture accesses and coord transforms have been added. This is for processors whose shader code will be composed of nested processors whose output colors will be combined somehow to produce its output color. Registering these child processors will allow the ProgramBuilder to automatically handle their transformed coords and texture accesses and mangle their uniform and output color names.
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static |
Returns a fragment processor that runs the passed in array of fragment processors in a series.
The original input is passed to the first, the first's output is passed to the second, etc. The output of the returned processor is the output of the last processor of the series.
The array elements with be moved.