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SkShader Class Reference

Shaders specify the source color(s) for what is being drawn. More...

#include <SkShader.h>

Inheritance diagram for SkShader:
SkFlattenable SkRefCnt SkRefCntBase

Classes

struct  GradientInfo
 

Public Types

enum  TileMode { kClamp_TileMode, kRepeat_TileMode, kMirror_TileMode }
 
enum  { kTileModeCount = kMirror_TileMode + 1 }
 
enum  GradientType {
  kNone_GradientType, kColor_GradientType, kLinear_GradientType, kRadial_GradientType,
  kSweep_GradientType, kConical_GradientType, kLast_GradientType = kConical_GradientType
}
 If the shader subclass can be represented as a gradient, asAGradient returns the matching GradientType enum (or kNone_GradientType if it cannot). More...
 
- Public Types inherited from SkFlattenable
enum  Type {
  kSkColorFilter_Type, kSkDrawable_Type, kSkDrawLooper_Type, kSkImageFilter_Type,
  kSkMaskFilter_Type, kSkPathEffect_Type, kSkPixelRef_Type, kSkRasterizer_Type,
  kSkShaderBase_Type, kSkUnused_Type, kSkUnused_Xfermode_Type, kSkNormalSource_Type
}
 
typedef sk_sp< SkFlattenable >(* Factory )(SkReadBuffer &)
 

Public Member Functions

const SkMatrixgetLocalMatrix () const
 Returns the local matrix. More...
 
virtual bool isOpaque () const
 Returns true if the shader is guaranteed to produce only opaque colors, subject to the SkPaint using the shader to apply an opaque alpha value. More...
 
SkImageisAImage (SkMatrix *localMatrix, TileMode xy[2]) const
 Iff this shader is backed by a single SkImage, return its ptr (the caller must ref this if they want to keep it longer than the lifetime of the shader). More...
 
bool isAImage () const
 
virtual GradientType asAGradient (GradientInfo *info) const
 
sk_sp< SkShadermakeWithLocalMatrix (const SkMatrix &) const
 Return a shader that will apply the specified localMatrix to this shader. More...
 
sk_sp< SkShadermakeWithColorFilter (sk_sp< SkColorFilter >) const
 Create a new shader that produces the same colors as invoking this shader and then applying the colorfilter.
 
virtual sk_sp< SkShadermakeAsALocalMatrixShader (SkMatrix *localMatrix) const
 If this shader can be represented by another shader + a localMatrix, return that shader and the localMatrix. More...
 
- Public Member Functions inherited from SkFlattenable
virtual Factory getFactory () const =0
 Implement this to return a factory function pointer that can be called to recreate your class given a buffer (previously written to by your override of flatten().
 
virtual const char * getTypeName () const
 Returns the name of the object's class. More...
 
virtual void flatten (SkWriteBuffer &) const
 Override this if your subclass needs to record data that it will need to recreate itself from its CreateProc (returned by getFactory()).
 
- Public Member Functions inherited from SkRefCntBase
 SkRefCntBase ()
 Default construct, initializing the reference count to 1.
 
virtual ~SkRefCntBase ()
 Destruct, asserting that the reference count is 1.
 
int32_t getRefCnt () const
 Return the reference count. More...
 
void validate () const
 
bool unique () const
 May return true if the caller is the only owner. More...
 
void ref () const
 Increment the reference count. More...
 
void unref () const
 Decrement the reference count. More...
 

Static Public Member Functions

static sk_sp< SkShaderMakeEmptyShader ()
 Call this to create a new "empty" shader, that will not draw anything.
 
static sk_sp< SkShaderMakeColorShader (SkColor)
 Call this to create a new shader that just draws the specified color. More...
 
static sk_sp< SkShaderMakeColorShader (const SkColor4f &, sk_sp< SkColorSpace >)
 Create a shader that draws the specified color (in the specified colorspace). More...
 
static sk_sp< SkShaderMakeCompose (sk_sp< SkShader > dst, sk_sp< SkShader > src, SkBlendMode mode, float lerp=1)
 Compose two shaders together, using two operators: mode and lerp. More...
 
static sk_sp< SkShaderMakeComposeShader (sk_sp< SkShader > dst, sk_sp< SkShader > src, SkBlendMode mode)
 
static sk_sp< SkShaderMakeMixer (sk_sp< SkShader > dst, sk_sp< SkShader > src, float lerp)
 Compose two shaders together using a weighted average. More...
 
static sk_sp< SkShaderMakeBitmapShader (const SkBitmap &src, TileMode tmx, TileMode tmy, const SkMatrix *localMatrix=nullptr)
 Call this to create a new shader that will draw with the specified bitmap. More...
 
static sk_sp< SkShaderMakePictureShader (sk_sp< SkPicture > src, TileMode tmx, TileMode tmy, const SkMatrix *localMatrix, const SkRect *tile)
 Call this to create a new shader that will draw with the specified picture. More...
 
- Static Public Member Functions inherited from SkFlattenable
static Factory NameToFactory (const char name[])
 
static const char * FactoryToName (Factory)
 
static bool NameToType (const char name[], Type *type)
 
static void Register (const char name[], Factory, Type)
 

Private Types

typedef SkFlattenable INHERITED
 

Friends

class SkShaderBase
 

Additional Inherited Members

- Protected Member Functions inherited from SkRefCntBase
void internal_dispose_restore_refcnt_to_1 () const
 Allow subclasses to call this if they've overridden internal_dispose so they can reset fRefCnt before the destructor is called or if they choose not to call the destructor (e.g. More...
 

Detailed Description

Shaders specify the source color(s) for what is being drawn.

If a paint has no shader, then the paint's color is used. If the paint has a shader, then the shader's color(s) are use instead, but they are modulated by the paint's alpha. This makes it easy to create a shader once (e.g. bitmap tiling or gradient) and then change its transparency w/o having to modify the original shader... only the paint's alpha needs to be modified.

Member Enumeration Documentation

If the shader subclass can be represented as a gradient, asAGradient returns the matching GradientType enum (or kNone_GradientType if it cannot).

Also, if info is not null, asAGradient populates info with the relevant (see below) parameters for the gradient. fColorCount is both an input and output parameter. On input, it indicates how many entries in fColors and fColorOffsets can be used, if they are non-NULL. After asAGradient has run, fColorCount indicates how many color-offset pairs there are in the gradient. If there is insufficient space to store all of the color-offset pairs, fColors and fColorOffsets will not be altered. fColorOffsets specifies where on the range of 0 to 1 to transition to the given color. The meaning of fPoint and fRadius is dependant on the type of gradient.

None: info is ignored. Color: fColorOffsets[0] is meaningless. Linear: fPoint[0] and fPoint[1] are the end-points of the gradient Radial: fPoint[0] and fRadius[0] are the center and radius Conical: fPoint[0] and fRadius[0] are the center and radius of the 1st circle fPoint[1] and fRadius[1] are the center and radius of the 2nd circle Sweep: fPoint[0] is the center of the sweep.

Enumerator
kClamp_TileMode 

replicate the edge color if the shader draws outside of its original bounds

kRepeat_TileMode 

repeat the shader's image horizontally and vertically

kMirror_TileMode 

repeat the shader's image horizontally and vertically, alternating mirror images so that adjacent images always seam

Member Function Documentation

const SkMatrix& SkShader::getLocalMatrix ( ) const

Returns the local matrix.

FIXME: This can be incorrect for a Shader with its own local matrix that is also wrapped via CreateLocalMatrixShader.

SkImage* SkShader::isAImage ( SkMatrix localMatrix,
TileMode  xy[2] 
) const

Iff this shader is backed by a single SkImage, return its ptr (the caller must ref this if they want to keep it longer than the lifetime of the shader).

If not, return nullptr.

virtual bool SkShader::isOpaque ( ) const
inlinevirtual

Returns true if the shader is guaranteed to produce only opaque colors, subject to the SkPaint using the shader to apply an opaque alpha value.

Subclasses should override this to allow some optimizations.

virtual sk_sp<SkShader> SkShader::makeAsALocalMatrixShader ( SkMatrix localMatrix) const
virtual

If this shader can be represented by another shader + a localMatrix, return that shader and the localMatrix.

If not, return nullptr and ignore the localMatrix parameter.

static sk_sp<SkShader> SkShader::MakeBitmapShader ( const SkBitmap src,
TileMode  tmx,
TileMode  tmy,
const SkMatrix localMatrix = nullptr 
)
static

Call this to create a new shader that will draw with the specified bitmap.

If the bitmap cannot be used (e.g. has no pixels, or its dimensions exceed implementation limits (currently at 64K - 1)) then SkEmptyShader may be returned.

If the src is kA8_Config then that mask will be colorized using the color on the paint.

Parameters
srcThe bitmap to use inside the shader
tmxThe tiling mode to use when sampling the bitmap in the x-direction.
tmyThe tiling mode to use when sampling the bitmap in the y-direction.
Returns
Returns a new shader object. Note: this function never returns null.
static sk_sp<SkShader> SkShader::MakeColorShader ( SkColor  )
static

Call this to create a new shader that just draws the specified color.

This should always draw the same as a paint with this color (and no shader).

static sk_sp<SkShader> SkShader::MakeColorShader ( const SkColor4f ,
sk_sp< SkColorSpace  
)
static

Create a shader that draws the specified color (in the specified colorspace).

This works around the limitation that SkPaint::setColor() only takes byte values, and does not support specific colorspaces.

static sk_sp<SkShader> SkShader::MakeCompose ( sk_sp< SkShader dst,
sk_sp< SkShader src,
SkBlendMode  mode,
float  lerp = 1 
)
static

Compose two shaders together, using two operators: mode and lerp.

The resulting colors are computed by first combining the src and dst shaders using mode, and then linearly interpolating between the dst and result colors using lerp.

result = dst * (1 - lerp) + (src (mode) dst) * lerp

If either shader is nullptr, then this returns nullptr. If lerp is NaN then this returns nullptr, otherwise lerp is clamped to [0..1].

static sk_sp<SkShader> SkShader::MakeMixer ( sk_sp< SkShader dst,
sk_sp< SkShader src,
float  lerp 
)
inlinestatic

Compose two shaders together using a weighted average.

result = dst * (1 - lerp) + src * lerp

If either shader is nullptr, then this returns nullptr. If lerp is NaN then this returns nullptr, otherwise lerp is clamped to [0..1].

static sk_sp<SkShader> SkShader::MakePictureShader ( sk_sp< SkPicture src,
TileMode  tmx,
TileMode  tmy,
const SkMatrix localMatrix,
const SkRect tile 
)
static

Call this to create a new shader that will draw with the specified picture.

Parameters
srcThe picture to use inside the shader (if not NULL, its ref count is incremented). The SkPicture must not be changed after successfully creating a picture shader.
tmxThe tiling mode to use when sampling the bitmap in the x-direction.
tmyThe tiling mode to use when sampling the bitmap in the y-direction.
tileThe tile rectangle in picture coordinates: this represents the subset (or superset) of the picture used when building a tile. It is not affected by localMatrix and does not imply scaling (only translation and cropping). If null, the tile rect is considered equal to the picture bounds.
Returns
Returns a new shader object. Note: this function never returns null.
sk_sp<SkShader> SkShader::makeWithLocalMatrix ( const SkMatrix ) const

Return a shader that will apply the specified localMatrix to this shader.

The specified matrix will be applied before any matrix associated with this shader.


The documentation for this class was generated from the following file: